DUNDRACON DEBREIF - A Quick Update!
almost 3 years ago
– Tue, Feb 21, 2017 at 07:46:23 PM
Good morning everyone! I know it has been a while since I last posted an update, so first off, I would like to thank you all for your patience and your faith as we go into a difficult 2017.
As some of you already know, this year did not start off so great for the team, least of all for myself. In January, my Mother-in-Law has a bad case of sepsis that pushed her into a coma for a few weeks, (although thankfully she is better and recovering well now) and then during that time, my Father-in-Law had to be admitted because his Alzheimer’s had sadly progressed to the point where we are no longer capable of taking care of him without medical assistance.
On top of the things happening in my stateside family here, my own family back in the UK is having some issues that will require me to head home for an – as yet unknown – amount of time while I deal with that.
What started off as a difficult year though has really turned around with this last weekend. Sadly I was not able to get the 6th Edition of our Playtest out to the people there, but we did have an excellent time with the new ruleset, we got some amazing feedback and met a ton of really awesome folks there – including one of my backers who I had not met before, who also managed to jump into the game at the last minute.
I set the game session in what is the ruins of Las Vegas, with the party coming from a well-to-do trading post, serving one of the city’s many ‘Corpse Ladder’ buildings – a skyscraper so massive that it touches the underside of the sky. Hunters who want to gain a name for themselves travel up these city-sized buildings to hunt some of the more dangerous creatures who nest there, and in doing so, fight to beat the record of the last hunter by reaching as high as they can before being forced to retreat.
Whoever gets to the highest floor (and can prove it) gains celebrity status, and the accolades that come with that.
The Pregens from Top Left: Medium Sentinel Minion Masterbot (Drone Lord), the Heavy Chimeric, Patient Blender (Slow-Moving, Impregnable Bladewall of Death), Murder-Hobo Gandalf (Wizard with a Shotgun), Captain Smash-and-Slash (in-and-out Skirmisher) and General Shooty-Shooty-Bang-Bang (the Combat Generalist with a Large Gun).
The party was summoned by their Enclave leader to let them know that one notable celebrity – The Lord Huntress Selena – had gone up and not come back down. Since she was such a well-known hunter, the Enclave Overseer felt that if they could discover her fate, the Corpse Ladder would be known as the one who potentially killed such a notable hunter and draw even more attention with hunters vying to do better than her. If she could be brought back, then that was just gravy too.
So the team set off. Naturally, climbing a full Corpse Ladder could be a high-threat campaign in and of itself, but luckily, they came across an old man, standing over the fallen body of one of the Lord Huntress’ aides. Obviously the aide had fallen from one of the higher levels, as noted by the crater and the damage.
The old man, having obviously looted the body was in turn rough-housed by the team to hand over his TD$ and ARM Pellets – which he did – but said he would lead them to a little-known shortcut if they gave him back his money. Agreeing, the old man led them to a secret Executive elevator that was still running on independent power, and ascending the building quickly, the team rushed past the first few levels of the tower to find the wayward Lord Huntress.
Things did not go as planned. The elevator was sabotaged and came to a crashing halt just above the floor they had planned on exiting. Leaving the elevator and ascending up the shaft, they also discovered that the shaft below had trapped them in the upper reaches of the tower. Regardless, they pressed on.
After an encounter with a pair of giant, mantis-like creatures with wicked scything blades, the team managed to find their way through the building security systems to reach an executive lounge on the upper floors. Having disabled the traps left by the creature inhabiting the floor, they discovered the old man at the bottom stringing up the destroyed but still alive form of the Lord Huntress to the ceiling – her core still visibly alive and active.
Behind them, the room had opened up into the sky outside, with dark clouds and green lightning seeping into the room itself. Quickly the party formulated a plan to use the fastest of the team to run in and grab the core before the old man could react and retreat with it.
Things did not go as planned, when grabbing the core, the skirmisher failed to notice the trap that had been set. With the clink of several grenade pins, the rigged body exploded and sent the Skirmisher flying back, much to the annoyance of the old man – now revealing himself to be the famous Biomodus of Legend NPC, Karcharias.
Turns out the infamous mercenary was here on two accounts. One – to fulfil a contract on the Lady Huntress, second to nab him some bragging materials by using the Lord Huntress’ Core as bait for some big game. Sadly, the players were not just a tasty snack to divert the rest of the creatures as he had hoped and had now ruined his trap… and not only that, it had drawn the attention of the game he was hunting.
Behind him, a Class 5 Melancorth emerged from the mists… and if you don’t know what that is, allow me to show you what one of our very talented artists came up with, as an illustration of one:
The Melancorth opened fire with a plasma beam that melted a lot of the floor and enveloped the mercenary, forcing him to drop the real core (still being held in his severed, melting arm) and then to retreat. The party – knowing that they would not be able to survive the fury of one of The Wastes toughest enemies decided to distract it long enough to recover the core and then leave in haste… the only applicable way being through the window and risking the fall.
It should be noted here that falling damage in Project Biomodus doesn’t really exist (given its anime influences) but an uncontrolled fall through high winds and no visibility would still be perilous. The Skirmisher was out first, using his insane speed to grab the core, run for the exit and leap at a dizzying speed out of the window. Although he expertly managed to land well through the first building he encountered, his final resting point was hard, but survivable. They had rescued the Lord Huntress!
The soldier dropped straight down, but fumbled their roll, ending up impacting on a jutting weather tower on the side of the building, spiraling down and landing near the body of the fallen Aide at the ground floor – damaged, but alive.
The Pirate brawler (one of my most awesome backers decided she wanted to make her own character and a pirate sounded good,) wanted to try for the Melancorth and ended up getting swallowed and chewed up, but not before giving the Melancorth some devastating indigestion!
The Minion Master and the Murder-Hobo Gandalf characters made their escapes, while the huge, Chimeric tank (the Patient Blender) decided to also try for a high-velocity leap but burning all of its forge points in a final launch. Sadly, a fumble and a lot of damage later, the tank ended up impacting on two buildings before a lopsided radio tower impaled the 3-ton Biomodus, leaving his failing core drained and dead on the tip of the tower – a final gravestone to mark their adventure.
All in all a successful adventure (minus two deaths), but that’s the way life goes in The Wastes!
Thanks again to all my backers and players, and I hope to see you all at KublaCon in May!
I will have more announcements later, but a clue has already been given! It's very exciting news, trust me!
Joseph 'Bear' Thompson
Creative Director - TAPM Systems