Project Biomodus - A Transhuman, Post-Apocalyptic Action RPG

Created by Joseph 'BEAR' Thompson - TAPM Systems

Project Biomodus: a Tabletop RPG, where powerful transhuman hunters try to survive the biomechanical horrors of a dying, adapted world.

Latest Updates from Our Project:

Progress, Updates and another Discord Reminder!
3 months ago – Sun, Nov 17, 2019 at 01:45:22 PM

Hey Folks,

It’s been a while since I have posted an update here, and I know you guys have been patiently waiting for one while work has been progressing ever forward. Firstly I want to go over a list of things that have been completed to give you an idea of where we currently stand:

  • Get Rekt Edition is ready to go. PDF’s of this version have been sent to all pre-orders and backer of Project Biomodus as a thank you for being patient with the delivery. If you have not received this PDF yet and you are a backer, make sure you check into your Backerkit account to receive your rewards.
  • Standard Edition is a gnat’s wing from being ready. We have had some printing issues with the proofs and DriveThruRPG (DTRPG) has been very kindly helping us locate those issues and to get them fixed. Here’s a Pic of how they are looking:
The Hardcover and Softcover Proofs of Project Biomodus (Standard)
  • Collector’s Edition (known now officially as the Huntsman’s Edition) is in the final stage of being compiled. The last step is a quick pass over the electronic files before they are moved to DTRPG for a Proof Printing.

Once that is complete and the proofs are signed off, then we will move to shipping.

I want to clarify again, that all of these questions, as well as other talking points on lore, systems editing, and other items of interest, are regularly discussed over in our Discord Channel. There are a lot of backers, players, testers, artists and other industry professionals in there who share a common passion for Tabletop RPG’s as a whole, and more importantly, it is the best source for real-time updates.

So why has everything been so delayed?

That’s a good question, and one that I don’t have an awesome answer for. This project ended up being a lot larger and way more complex than I had initially expected and prepared for (such is the way of first-time Kickstarters, I am told), and being a sole creator working with a lot of talented contractors and volunteers, when things happen to a key aspect or creator, production grinds to a halt.

To give you some highlights of some of these events over the last few years:

  • I had a flurry of life-changing family issues.
  • I had been dealing with the loss of a good friend to their personal demons.
  • My former partner and I decided to divorce. As a side-effect of that, my personal income had taken a pretty drastic hit, and so the available funds that I had to go into book production were reduced pretty hard.
  • I was placed in critical care twice for the above-related events.
  • I have changed day jobs twice, the first of which put a lot of additional burden on my book time, the second involving me uprooting my life in Northern California and moving to Southern California where I currently am now.
  • I became an American Citizen with all the cost and administrative burdens that come with the application.
  • Some of my family and California-based contractors were in the direct line of two of the biggest wildfires this state has seen to date, although thankfully none of them were harmed.
  • Recent personal events have had a very direct impact on my mental health, and that has been hitting me like a freight train.

However, production has continued throughout these trying times, albeit at a much slower rate than what I had initially expected. There have been a lot of lessons learned throughout this whole process, and for those of you who would ask me ‘what would I do different’ then I think it’s pretty easy to see what I would change. Here is my list of things I would love to pass on to you other creators and backers, so hopefully if you try to make your own game – and I really suggest you do – you do not make the same mistakes as I did going into the project.

  • Get More Funding – On top of the funds generated here, I have put roughly $20,000 of my own money into the project over the years. This is a mixture of legal fees for the trademarks being almost a third of the initial funds gathered, as well as contracting people for things that I thought I could initially do myself, but wanted someone who could do it much more in line with my vision, rather than my capability. Developing these books is an expensive and time-consuming drain on your life, and I don’t think I was initially prepared for that kind of impact.
  • Do not go into a Kickstarter with a Half-Completed System – in the beginning, I had a pretty well-rounded system, but into the first year, further playtesting highlighted some pretty dire problems, and a lot of the system needed reworking. On top of that the editing needed, as well as my own brand of retentive perfectionism, there was a lot of retooling for much of the content I had not yet written. This is on me. Further projects will be fully written out and ready to be compiled into print documents before I seek to go to Kickstarter again.
  • Simplify– I wanted to bring a lot to the table in the form of different books, different vectors to play and a whole plethora of other ideas erupting out of the initial release, but it is very quick to get overwhelmed outside of the core concept of your game. For this project I should have gone in with just the book, getting it done and then working from that point. Because I diverted my attention to additional within the book’s scope, I feel that may have impacted the development of the book as a whole.
  • If Your Book is Not Going to be Released Within a Year, Do Not Include Shipping – shipping costs have skyrocketed since Project Biomodus has been funded, and that is going to hurt when it comes time to actually producing and mailing the books. Thankfully, I am using DTRPG as a publisher and they have been very good at working with me, and they recently re-introduced their discount on bulk orders. If you know your project will take a while though, charge shipping at a later time (but make sure you are up-front on your Kickstarter page. Don’t just spring it on backers).

So what’s next?

Right now, getting the standard edition of the book to a signed-off print proof is my main goal. We have already applied the fixes to the Collector’s Edition, and production to proofing of that version should take a much shorter amount of time. When all versions of the book are ready to go, then I will be mailing the backer copies to you all, and making the book available on DTRPG for purchase.

You have all been impossibly patient and supportive with me and these delays, and I cannot thank you enough or your continued faith, support and interest in Project Biomodus. There is a lot to be said about the community we have built up here, and through you all I have been given the unique opportunity to see something so very important to me become a physical item in the real world that other people can enjoy and read. I can’t help but feel terrible that you have had to wait for so long to get the book in your hands, and I know to some of you, it is just another book, but I can tell you this much;

When I held that first, fully printed, fully colored version of Project Biomodus in my hands, I have never felt so accomplished and uplifted as I did on that day. It’s an experience that will stick with me for the rest of my life. So for all the bad that may have happened, or the hard times that made me lose hope or faith, you have been directly responsible for helping me to keep going on.

So thank you, my backers and our community, for everything you have done. I hope that one day you all can feel the joy of holding your own game. I hope you will know just how bloody amazing that feels. And if you do decide to go to Kickstarter and create your own game, know that I will be right there with you, supporting you and helping you to achieve that feeling too.

You guys are the absolute greatest.

With Much Love,

- Bear

over 1 year ago – Mon, Oct 22, 2018 at 01:09:18 AM

Hey folks,

So there are a couple of issues with the PDF that means that we need to do some re-rendering. You may not see the PDF come through today, but hopefully very soon if not this evening.

For now, take a look at the cover!


 Thanks guys!

Joseph "Bear" Thompson
Creative Director
TAPM Systems

GET REKT Edition Links coming to you in email!
over 1 year ago – Mon, Oct 22, 2018 at 01:09:16 AM

Hey folks, 

Just a quick update to let you know that the links to the PDF of Project Biomodus: GET REKT Edition should be winging their way to your email addresses!

If you are not seeing a link, be sure to message me.

Thank you all for your patience, and remember to drop into our discord channel to give us your feedback!


Joseph "Bear" Thompson
Creative Director
TAPM Systems

An update, and GET REKT Details!!
over 1 year ago – Sun, Oct 21, 2018 at 03:27:15 PM

It’s update time!  

So these last couple of months have been pretty slammed with different aspects of life, but progress has been made! Before I get started though, I want to make sure that you all know we have a discord server, and if you need more regular updates on progress, or even to chat with us real-time about your questions or concerns, I highly suggest you make your way over and join the community.  

Here is the link:  

Seriously, go join it.  


So most of you have been requesting updates about development, and I am going to try and give you a bit of a play by play as to what has occurred and how we have been dealing with it. This is by no means an exhaustive list of what’s been happening, but I am hoping it gives some clarity.  

As many of you know, I have been using the same artist for my book covers (the standard and the collector’s edition) at least, and was planning on commissioning a third image from them to deal with the GET REKT edition. 

Life happens, however, and my artist found themselves unable to complete the commission due to a battery of personal events. After some time, the commission was canceled and I was left in the hard position to find another artist who I thought could do as great a job while holding firm to the artistic direction of Project Biomodus.  

Well, thankfully about a month ago, Kaz Adams, a wonderful human being (and one of my favorite on the planet) stepped in and offered to help. That cover has now been completed, and the last final parts for the GET REKT version are being compiled.  

The GET REKT pdf file will be shipped to you all through BackerKit. This version of the book was not intended to have a PDF version, so you guys will be the only ones to really have it, and it will be free as an apology for the wait you have had to endure while things happen. 

So the big question is, “when is it going to be arriving”?  

Well, today, I am hoping.  

Megan (my layout artist) is doing one final pass and render for me, as there were some very last minute corrections, and after I give it a final pass, I shall be uploading it to BackerKit as a digital file for you all to collect. That goes for all backers and pre-orders, regardless of what tier you backed me as. 

The Printed Version should be available shortly, and Megan and I are getting to work on finalizing the Standard and Collector’s edition of Project Biomodus.  

If you want more information on the GET REKT edition of Project Biomodus, or you want to know how it will differ from the final versions, then feel free to read up on the how and why here:  

So I have been put in a fairly hard position with the Art and Lore book, in deciding what I want to put in there. There is much I want to blather on about regarding the world, but much of it is already game content, and the art is also a part of the main book in their final forms. Work and layout have not even started on this book yet, but I am fully intending to revisit this.  

For those of you willing to wait for this book, I am happy to finish this when the main books are done, but for now, you can consider this book on hold. 

The Statue is also probably going to be a bit of a no-show, mostly because of my inability to focus on things outside of the main book and life, and also because demand was very low. Shirts can still be done, but again, they may be on more of a later timescale.  

This last weekend, I was at the wonderful Save Against Fear Convention over in Harrisburg, Pennsylvania. The convention is run by a wonderful charity called The Bodhana Group, many of which are good, personal friends of mine. I had the opportunity to spend time with those guys, as well as meet some of the fantastic names – big and small – in the RPG industry.  

Designers Panel
Designers Panel
King Obie
King Obie
Playing RetroStar
Playing RetroStar

As the New Year comes around, I will be visiting fewer conventions. Travel and hotels are expensive, and due to some recent employment changes, I will be unable to afford much of the expense that travel dictates for me to attend them. 

As of 2019, I will probably be only able to make a couple of conventions. As it stands, I will be aiming to attend Kublacon in May, then Save Against Fear again in October. Everything else is going to be off the plate, sadly, aside from TennoCon in July.

I have made mention of this briefly, but there is a lot going on in the personal lives of our team, none more so than my own at this point. I am currently going through a severe personal change, and while it is not as messy as it could be, there is a lot of paperwork and financial parts to such changes. On top of that, I will be changing careers shortly, something which will require me to move to another part of California.  

All of these things come with a hefty emotional, financial and stamina cost, and while they could be much, much worse (and thankfully, they are not), they take a toll on my ability to create and focus on the book to the level I had initially expected. This has contributed in no small part to the delay you have experienced, and for that I can only continue to give you my heartfelt thanks and apologies for being so patient.  

Kickstarter projects are no simple matter. This experience has been an eye-opening one for certain, and while I was not prepared for some aspects, the advice of people around me has helped mitigate several problems that could have sunk the project completely.  

That’s about it for now.  

If you have any more questions for me, then I cannot suggest that you join our discord channel hard enough. There is a great community of people there, most of your questions will get answered within hours, and it’s a great way to discuss the game system and our progress. 

Again, the link for the Discord is as follows:  

Thank you all for your time and patience. I know this has been a hard wait, but the slog is finally starting to see light. If you have any questions or comments about the PDF you will be receiving (again, hopefully, today), then please drop by on the discord and ask!  

Thanks all!  

Joseph “Bear” Thompson
Creative Director
TAPM Systems

over 1 year ago – Wed, Aug 29, 2018 at 01:54:59 PM

Good Morning Biomodus!

So, I know it has been a while since I have made an update here, but I have had a few messages asking how things are going that have slipped me by. First off, I want to apologize to those folks whom had left me a message and did not get an answer, but also to the rest of you as a whole.

I’m sorry, you guys deserve better.

To explain a little, the discord channel has been my go to for answering questions, so I highly… HIGHLY suggest you all add yourselves to that if you have not done so already.

You can join the channel by following this link:

There are several good reasons for this:

Firstly, there are other people in the community there who have already asked questions about updates, who may be able to answer you before even I see them. I also get to interact with the group as a whole so if there is a discussion about direction to be had, then it can be a bit more fluid then just a back and forth over messages.

Secondly, is the community itself. There are people there who are playing Project Biomodus already and can help talk people through their experiences. Many of our players also share stories and art, and I will also post up work-in-progress bits for people to see and comment on.

Honestly, Discord is the place to be for all things Project Biomodus, so please do not hesitate to head over, introduce yourself to the community and take part in the discussions there while the Get Rekt PDF is getting finalized to release to you all.

I will have more of an in-depth progress report coming shortly, but for now, if you have any questions, please feel free to reply… but yeah, the Discord is where you are going to get your concerns and questions answered way more directly.

Thank you everyone for your continued patience. It kills me that we are behind on release, but I want it to be the best it can be for you, and that sadly involves waiting for contractors to finish their work, as hard at it may be. Being a small team, we rely heavily on people outside of the org to do work for the art and layout and those people also have schedules and life events.

I know there has been a wait, but it has been my creative dream to work with these folks and to help them also achieve a foothold in the Tabletop RPG community. I don’t think you will be disappointed when it’s done.

Thank you all again for your support. Without you, Project Biomodus would not be half of what it is today.

You guys are the best! <3

Joseph “Bear” Thompson
Creative Director
TAPM Systems