First off, we hit $8K last night, bringing us to under a third left of funding to go and still with just under two weeks to go! You guys are absolutely amazing, and I am glad we have such a solid core of backers. 136 of you to be exact, and that is absolutely mind-blowing!
I wanted to give you all an update on our two latest community-involved extravaganzas, namely the wonderful Big Bad Con this past weekend, and then the amazing Q&A over on RPGnet last night. Both events were great for getting information out about Project Biomodus and we have seen some backers come from the results.
Big Bad Con was pretty spectacular. We arrived on Friday, played a game of ‘Kami’, an in-development, narrative-driven game of Martial Arts action in an alternate-history Japanese setting. Needless to say it was involving, very up my alley in terms of action and theme, and run by a very descriptive designer.
When Kami comes to Kickstarter, you can be assured that we will be backing it!
Saturday was our day. We had a room sponsored by us, and the two games we ran were good experiences all around. In the morning game, we had a couple missing players, so I gave the remaining players the option to make their own characters, which came out with some amusing results!
Our second game was a full party of our Big Bad Con, Red Riding Hood-themed, Pregen Characters, which also ended up with some hilarious encounters with scouts, some dangerous fighting with a few sneaky Gaast and ultimately the triumph of the party.
It was a great pair of games and the feedback was invaluable.
I want to give a huge shout out to Charles and Rebecca, who turned up to the games to support us in this endeavor, as well as bringing a few gifts for our players! Charles and Rebecca have been on board with Project Biomodus since the first convention showing at KublaCon back in May, and have been pillars of our little community ever since.
Last night, we also had a Q&A session, hosted by the wonderful Dan Davenport (otherwise known as the Hardboiled GMshoe) where we got the opportunity to field a bunch of questions from interested players and parties. These ranged from setting to rules, to systems to lore and while I can’t detail them all here, you can see a log of the entire chat session by going to this link: Project Biomodus RPGnet Q&A
From this event, we made some new friends, including the wonderful Donovan from Rusted Portal Games, who we are also backing. Donovan shares our outlook that people in the industry should help other RPG developers succeed, and that ethos should really help us build a growing network of people to help both of our endeavors!
I also promised him an Illustration at some time, now on the record for all to see!
On top of that, we hit $8K last night, so this week has been a great one! I am both honored and humbled at the amount of support you folks have been throwing at us, and to see the involvement of the community in its design and progression is absolutely heart-warming.
This community – truthfully – means more to me than meeting a financial goal. Money is cold, sadly necessary and hard to ask for. But community support, willing and constructive feedback, fan art and seeing stories written in a world of your own design? Now that is warm-and-fuzzy material all over!
Thank you all for your involvement! You guys are rock solid!
Joseph Thompson | Creative Director